MV Fractal Tree Node - System

MV Fractal Tree Node - System

This Node-System creates a tree or branching pattern originating at a root. The basic algorithm uses a recursive function which is calling itself over and over. Since this is not possible in Substance Designer, I created a whole system of nodes, which can be combined in countless different ways. So you can achieve almost any branching pattern you like.

The node system consists of different Data- and Drawing-Nodes the Data-Nodes generate the new data by calculating new data according to the input data, from the previous node. The Drawing-Nodes draw the pattern generated from one or more Data-Nodes.

Some Highlights:

  • Combine the Data-Nodes to create almost every branching pattern you like
  • Get organic shapes from just a few nodes
  • Leave feature requests in the comments below and I will see what I can do for the next version
  • Every Data-Node has a dynamic size, so it's always as optimized as possible
  • Full Documentation and Node-Reference (.pdf) or shared document


For questions, bugs or feature requests please let me know, leave a comment or contact me

Release Notes

  • The Fractal Tree Root can be added into the nodechain, so it is possible to create more than one root and it's now possible to create a new root in between to start a new tree.
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Files (3)
mv_fractal_tree
sbsar /
46 KB
mv_fractal_tree_examples
sbs /
300 KB
MV Fractal Tree Node - System
pdf /
2.5 MB