A procedural Eyeball - Generator
This is a Procedural Eyball - Generator made in Substance Designer. The Generator is easy to use and a lot of parameters to give you as much artistic freedom as possible. The included presets should help you to get started.
Some Highlights:
- 3 Different Materials and one All-In-One-Generator
- over 120 Parameters to give you the most artistic freedom possible
- 10 Different Presets to get you started
- Realistic Fibers and Veins using the MV Fractal Tree Node (https://www.artstation.com/a/1613293)
- adjustable Iris Shape
- muscles and optical nerve
- Highly Detailed Height and Normals
- Subsurface Scattering Outputs to give your shader more realism
- Unwrapped Basemesh included in different formats (.blend, .obj, .fbx, .gltf, .dae)
- 100% Procedural
How to use the generator
- To use the .sbsar-file without Substance Designer you have to download Substance Player (Substance Player | Substance Player (adobe.com) )
- Open the .sbsar - File you like
- the eyeball_generator.sbsar is the complete generator exporting all the maps for all three parts of the eyeball (Iris, Sclera, Cornea)
- the eyeball_generator_single_nodes.sbsar contains a single material for the three parts of the eyeball (Iris, Sclera, Cornea)
- Play with the parameters until you reached the result you like
- export the maps as images
- open the 3D Software you like and import one of the basemeshes, or create your own mesh
- import the PBR-Maps and setup your material
For questions, bugs or feature requests please let me know, leave a comment or contact me
The previews are rendered in Blender 2.90.1 with Cycles @ 1024 Samples and adaptive subdivisions (Tesselation)